Skip to main content

Microsoft Azure Face API and Unity

During one of my projects, I came across Microsoft's face recognition API (Azure Face API) and it looked good enough to recognize people's faces and detect if a person is a newcomer or a repeating customer to our store.


As our installations mainly use the game engine Unity, I wanted to be able to use the Face API from Unity. Face API does not have an SDK for Unity but their requests are just HTTP requests so the Networking classes in Unity can be wrapped into methods to make it easy to call these APIs.

First of all, to those who just want to see the code, here it is.

My tests focus on the identification of a face in an input image. The full tutorial I followed can be found here.
The Main scene goes through the steps in the tutorial such as creating a PersonGroup and adding Persons to the group if it is not created yet.

Just make sure you:

  • Change the API key. I used a free trial key which is no longer valid.
  • Use whatever images you want. I don't mind you using my own photos which are included in the project's folders.
RequestManager.cs contains all the methods that call Face API and FaceRecognizer.cs is the main script that utilizes these methods to perform face registration and detection, once the PersonGroup is already created.
The app is not built to be smart though, so if detects there is still not any PersonGroup created, it will create a PersonGroup and stops. You will need to quit Game mode and rerun it to make it progress to the next step. When all steps according to the tutorial has been completed, it will perform the face identification against all input images in the test folder.

One example of the detection performed on one of my images is shown below.


Hope this helps anyone who wants to use the Face API from Unity and leave comments if you have any questions!

Comments

Popular posts from this blog

Installing a custom ROM on Android (on the GT-N8013)

It's been a while since my last entry and since it is a new start in 2019, I thought I'd write something about "gone with the old and in with the new". I've had my Samsung Galaxy Note 10.1 (pnotewifi) since 2014, and it's one of the early Galaxy Note tablet series. It has served me well all this years but now it just sits there collecting dust. My old Samsung GT-N8013 I've known a long time about custom Android ROMs like CyanogenMod but has never had the motivation to try them out, until now ! Overview of the process For beginners like me, I didn't have an understanding of the installation process and so it looked complicated and it was one of the reasons I was put off in trying the custom ROM. I just want to say, it's not complicated at all!   Basically you will need to Prepare an SD card and install Android SDK (you need adb ). Install a custom boot loader ( TWRP is the de facto tool at the moment). Use adb to copy custom...

Pitfalls during Training and Object Detection with TensorFlow for Absolute Beginners

This article is based on the great tutorial here on how to train and detect custom objects with Tensorflow. I also referred to the official documentations here and  here  for running Tensorflow model building locally. It was my first custom detection project and I faced some hiccups along the way and this article is to log and share my finding so it can help other beginners like me. In the end, I managed to train a tensorflow model to detect Batsumaru , a character from Sanrio. This is how the detection will look like. The tools Windows 10 Pro 64 Tensorflow originally 1.7.1 and upgraded to 1.12.0. I will share the reason later. Python 3.5.4 LabelImg for image labeling PyCharm IDE Steps and Pitfalls Some of the mistakes I made and other discoveries when following the guide. I will not repeat the steps mentioned in the original guide, but only the parts where I had to deviate from the walkthrough and found out things by myself. The training and...

Using FCM with the new HTTP v1 API and NodeJS

When trying to send FCM notifications I found out that Google has changed their API specifications. The legacy API still works but if you want to use the latest v1 API you need to make several changes. The list of changes is listed on their site so I won't be repeating them again but I'll just mention some of the things that caused some trial and error on my project. The official guide from Google is here : Official Migration Guide to v1 . The request must have a Body with the JSON containing the message data. Most importantly it needs to have "message" field which must contain the target of the notification. Usually this is a Topic, or Device IDs. Since my previous project was using GAS, my request had a field called "payload" instead of "body". Using the request from my previous project, my request in Node JS was as follows: request ({ url: 'https://fcm.googleapis.com/v1/projects/safe-door-278108/messages:send' , method: ...